WARNING: best viewed with the Courier New font. Might look freaky with anything else... ===================================== CYBERNETICS FOR THE WORLD OF DARKNESS ===================================== Okay, while the World of Darkness is about as 'Cyberpunk' as a can of peaches, there are some places where having something about cybernetics is helpful (like for the robot kith I'm working on for changeling...). I'm going to include some other rules in too but keep this in mind: cybernetics is bad for the soul. Kindred, Garou, and other members of the World of Darkness are going to find quite swiftly that taking cybernetics is going to cost them more than its worth (well, most times). Some of the cyberware listed here is _base_d on those found in the Shadowrun Rulebook although the de_script_ions are totally mine. Since the SR cybernetics have vague names at best (datajacks? Grafted Muscle?) I shouldn't get in any trouble... hopefully. Feel free to mail feedback and death threats to
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
ESSENCE So just what is essence anyway? Essence is the limit of how much cybernetics and invasive surgery your body and soul can take. Each time a piece of your body is replaced with a piece of cyberware you lose a cerain amount of essence. Essense begins at 10 and slowly (or quickly in some cases) decends with each new piece of cyberware. For Humans, the only ill problems that might happen to him at lower levels is cyberpsychosis (where the person feels more and more like he's a machine instead of a human. This can lead to psychological trauma and suicide). Supernatural beings such as Kindred, Garou, and Changelings can take up to 5 points of essence lost before things get worse (although STs are free to increase the cost as high as they like). In addition to cyberpsychosis, the character will suffer a penalty to one of the character's abilities with EACH point of essence lost after 5. (this means a changeling with 1 point essence gains 4 points of banality): Being Penalty Kindred ??? (don't have V:tM) Garou -1 gnosis Mage +1 paradox Wraith NA (can't have) Changeling +1 permament Banality The only thing that doesn't suffer from essence loss are changelings with the Robot Kith since they don't have any essence to begin with... ACCESSABILITY For the most part, cyberware is going to be VERY rare. At best, most of these are in their prototype stages. You'll notice I didn't include any prices with the cyberware since, suprise, most characters won't be able to afford it. However, if you want prices and have a copy of the SR rulebook, double the prices and that's what they cost in $'s. Also, Implanting the 'warez requires someone with at least a 3 in medicine just so you know. OTHER SOURCES OF INFO If you really want to, there are plenty of cyberware included in the Shadowtech and cybertech sourcebooks for shadowrun if you have friends who play Shadowrun. Else, you could always check out Cyberpunk 2020 if you want to take a few looks at their cyber-stuff. There is, if you want them, conversions to the Chromebooks to Shadowrun at Gurth's SR page. Check in the Tech specs netbook there for actual de_script_ions of the cyberware included in the CBs. I might make conversions to that stuff only if I suddenly got REALLY bored

but who knows. Maybe someday.... REPRODUCTION POLICY heh. If you want to put this on your web page, mail it to all your friends, or UL it onto your BBS, feel free to do what you like as long as you don't change it around and generally screw it up. My name (Rob Pool although I prefer to be referred to as my handel Kyrin), email adress (
This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
), and a _link_ to my Homepage should be somewhere in the document. Not asking too much am I? It's not like I'm making you pay me for it (although it would be nice thing to do (JK)).