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were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0) (1 viewing) (1) Guests
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TOPIC: were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)
#1401
Rob (Visitor)
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were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
there was a shamen in one Shadowrun game I played who was using his spells to go on a power trip... until the gamemaster used a storyline to take his essence down by one permanently... suddenly he couldn't safely use a load of his spells. Okay. It's fair to say I need to do some revisions to original posted rules. As I believe I noted up above, the only WoD game I really am familar with is changeling. for the most part, let's say there are two versions of Cyberware: real honest-to-gawd-mechanical stuff and tecknomagical types depending on the respective Supernatural creature. the real stuff will function as in the original rules (causes banality and other loses) while the tecknomagical stuff will do the reverse. now that we have that out of the way, we'd have to think of how to control this stuff. One way could be to have the cyberware cost XP. Double the current essence cost by 5 (maybe more). Thus some shmuck with wired reflex 3 will be need 25 xp to get his toy (some favors here and there). Teckno-magic ones cost more- maybe 8-10 times the cost. I wonder how many p_layer_s are willing to amass 50 XPs (which could buy you a rank 5 art in Changeling or heckuva lot of other stuff and take a long long time while all their friends are getting ) to get techno-cybered? The other problems are how to penalize Supernaturals from getting loaded. Sure, there are probably some who might not suffer (VAs, Sons of Ether, and iteration-X) and how would each Supernatural aquire magik-cyber. Any help with this would be appreciated.
 
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#1402
were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
Werewolves: These defenders of Gaia would not let themselves be cybered.  Think of Wyrm tait.  Thats enough for thm. What about Dancers in conjunction with Pentex?  Some Ronin, too?  The only question is would there bodies reject it? Overall, in a standard WoD campaign I think cybernetics (at least on par with ShadowRun) would have to be some sort of Techomancy (Be it SoE, VA, or ItX).  From there it's part of the Paradigm and is up for grabs.  It just has to have some balancing penalties for it's incredible convenience and personal power.  Nobody ever said the Fallen Ones were a munchkin's wet dream either . . .                                                           -That Damn Kid                                                            & His Consistant Paradigm
 
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#1403
were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
The difficulty with cybered undead is that the cyber will have to be magic to respond to the vamp's thoughts.  (eg no working nervous system, so can't tie in to that.)  I really don't see too many Tremere, Son's of Ether, or It-X working on kindred-compatible cyberware.   (POssible, just insanely unlikely) I don't know about this.  Why wouldn't the Kindred have working nervous systems?  Their muscles still work, they can still learn to use just about any part of their bodies (digestive system (somewhat), heart, lungs) with a little work.  I got the impression that (particularly in the modern Technocratic paradigm) their nervous systems still worked.  A character in my campaign got paralysed for about a month because an older vampire broke his back.  Just because they're supernatural doesn't mean they aren't human (sort of . . .).  I don't know about Changelings, but Vampires, Garou, and Mages all seem to be fundamentally human, with specific differences.                                  -That Damn Kid                                   & His Anatomically Correct Characters
 
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#1404
James McPherson (Visitor)
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were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
SRII cyber conversions for WoD (I've tried to post this 3 or 4 times.  Hopefully this will now work.) I missed the original poster's reasons for wanting this, so I'm assuming that they're prepared for the inherent potential for abuse of cyber. I'm an avid SRII gamer and Mage ST so this is from one ST to another. This assumes you have appropriate SRII sourcebooks as I'm not risking FASA's wrath by posting all their 'wares.  For simplicity I'll describe how to convert the cyber's results from one system to the next.  I'm translating slightly (as some SRII stuff isn't considered natural and does different things so may not act exactly the same in WW) This article is in two sections: converting cyberware and then converting bioware.   For the initiative enhancements you should total *ALL* Reaction and Initiative boosts from cyber and bioware before converting for extra actions.
 
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#1405
James McPherson (Visitor)
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were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
: WAAAAAAAAAAAAIT!!! : Shadow Run and WoD are so completely different that there is no way in : Hell that that is going to work! I dunno, I run a WoD game using SRII mechanics and it works pretty well. :  The only group that would actually allow them selves to be : cybered would be the mages from Iteration X. SoE would do it (albeit they may not call it cyber ) and so would some VA's (datajack anyone?).  Then there's the ubiquitous involuntary test subject background.  I certainly wouldn't give just a little +1 perm : Paradox .  First off because the concep of permemant Paradox is agains't : what Paradox is. As I understand it, permanent paradox is always there and is counted during backlashes or paradox spirit summoning, but it immediately comes right back.  IIRC mage 2nd allows 1 pt of paradox to be burned a week or so, and this should make that non-existent.  These people NEVER lose paradox naturally as they are a continuous annoyance to reality. : Werewolves: : These defenders of Gaia would not let themselves be cybered.  Think of : Wyrm tait.  Thats enough for thm. Excuse me?  Werewolf has had cyberware for a while.  Check out the technofetishes from Velvet Shadow (and some other WtA book I don't remember).  They have _meta_l fur, lightning claws and other nifty stuff.  While most Garou won't deal with it, there are Glass Walkers who just looove the stuff. : This whole thread smacks of munchkinism. I have no idea why this person wants to use cyber in his game, but I'm sure he has a reason.  Me, I wouldn't mind having the cyber out there so some yoyo can find a box in an It-X lab marked XKJ Self-Installing Transneural DIN interface unit.  That way when they open the box the gizmo gets out and trys to implant a datajack in the middle of their forehead.
 
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#1406
were to buy retractable wolverine claws Cybernetics for the World of Darkness (v.1.0)  
These defenders of Gaia would not let themselves be cybered.  Think of Wyrm tait.  Thats enough for thm.     Now is it a Wyrm Taint? The Glass Walkers would be very interested to know of this, they use any tech that they can get ahold of. Because Tech in itself is not Corrupt, but those that use it can be, or the use of it could taint. But in itself, no.. Glass Walkers are always into the newest tech out there, Cybernetics is just a newer Tech to be used. And if it helps them defend Gaia without pullng them into the Wrym's corruption, then they will use it..      As for the rest of the garou, maybe the Bone Knawers<SP might use it. But for the rest, I really doubt they would use it for the same argument of it may be Wrym Tainted. The Watchers of Apes (AKA. Glass Walkers.)have always courted mans inventions, and the other tribes have doubts about them. So the other tribes would not use Cyber... Lee If you have Umbra:The Velvet Shadow you will see that certain Garou in the Cyber Realm have created Technofetishes which raise the diff of shifting but bestow cool, if somewhat combat-orientated gifts.   Too many Techno- fetishes and you become a Weaver Construct as your essence is replaced with that of the Weaver.  Too many runs to 6 or more...  But any Garou can use them, even though some would not.  Those that might include Get of Fenris (inventions for war/my talons can electrocute!  Blitzkreig!! ), Shadow Lords (any edge in battle will do...) and possibly the Uktena (they are spirits in a different form...) These are fetishes though so mundane cyberware will be less beneficial...
 
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